Trials are open-form objectives with adjustable Difficulty scales or Collectability Challenges.
Another Trial is declared:
Vanquish Brutal Difficulty Artificial Intelligences in Skirmish Games on Red Alert 2.
Skirmish Games in Red Alert 2 are battles against Computer AIs without elaborate campaign monologues and predefined objectives. It is simply up to the player on how to destroy enemies, making it important to understand the key differences between Soviet and Allied nationalities. In short, Soviets have stronger yet more expensive vehicles that are most efficient at the beginning of a Skirmish Game. Alternatively, Allies possess stronger end-game opportunities such as those with prism-based technologies. Completing Hard Mode on the Red Alert 2 campaigns is a worthy primer to prepare for this intense, yet incredibly balanced warfare.
Brutal Difficulty AIs are Challenging but conquerable. Throughout a Skirmish only moderate waves of offensive units are utilized, rather than extensive armadas the way a human player would retaliate. To survive and compete, the more valuable gem resources must be prioritized and, ideally, a secondary base is constructed. Proper funding alongside balanced offense and defense maneuvers will offset the consistent attacks.
For the sake of fairness, random game-play options are recommended which include the player start location and enemy nationality. Embrace the flexibility demanded of modern warriors when facing Brutal Difficulty AIs. Moreover, Truly Rigorous Difficulty seekers must avoid utilizing the below Skirmish exploits:
- Destroying all of a map's bridges to prevent AIs from entering bases with land units -
- Sending Allied spies into one's own Barracks or War Factory for upgraded units -
- Creating multitudes of War Factories to speed unit production time -
For example, in the case of destroying bridges, always leave at least one bridge available for AI land transportation (such as this 1-versus-3 match on Hammer and Sickle). Fairness is paramount for a rewarding victory against Challenging foes.
Skirmish I
Map: Canyon Fodder
Nationality: Iraq
Gameplay Music
Artist: Darkspace
Album: Darkspace III I
Track II: Dark 4.19
Skirmish II
Map: Isle of War
Nationality: Iraq
Gameplay Music
Artist: Darkspace
Album: Darkspace II
Track II: Dark 2.9
Skirmish III
Map: Urban Rush
Nationality: Cuba
Gameplay Music
Artist: Burzum
Album: Dauði Baldrs
Track VI: Móti Ragnarǫkum
Skirmish IV
Map: Cold War
Nationality: Libya
Gameplay Music
Artist: Darkspace
Album: Darkspace III
Track VII: Dark 3.17
Skirmish V
Map: South Pacific
Nationality: America
Gameplay Music
Artist: Bergrizen
Album: Autism
Tracks: I - II
Skirmish VI
Map: Hammer & Sickle
Nationality: Russia
Gameplay Music
Artist: Grifteskymening
Album: Demo 2008
Tracks: I & V
Skirmish VII
Map: Lake Blitzen
Nationality: France
Gameplay Music
Artist: Ildkjarn
Album: Strength and Anger
Track XVI: Black Anger (Hate Meditation 1)
Skirmish VII
Map: The Alamo
Nationality: Cuba
Gameplay Music
Artist: Jordablod
Album: Upon My Cremation Pyre
Track I: Hin Håle