Trials are open-form objectives with adjustable Difficulty scales or Collectability Challenges.
Another Trial is declared:
Complete all Levels as fast as possible in Diddy's Dash on Donkey Kong Country 2.
Diddy's Dash is a Time Trial feature with a Challenging incentive to execute multiple enemies in succession. When performed, the clock freezes for two or more seconds based on the number of enemies killed. For example, if three baddies are killed simultaneously, the timer pauses for three seconds allowing for a faster end race result.
The default Par Times are simple to overcome. Similar to the exclusion of Star Barrels in ROCKARD Mode on Donkey Kong Country 2, truly competitive Time Trial results in Diddy's Dash does not include checkpoint utilization. Dixie is excluded from the event and only Diddy may participate in his namesake's dash. Noble veterans of Hero Mode on Donkey Kong Country 1 for the Game Boy Advance may welcome this Difficult adjustment.
Thus, Diddy's Dash combines the Hard Difficulties of both ROCKARD Mode and Hero Mode to offer a worthy racing Challenge. Below are compilations of successive multi-kills across each of the Worlds in Diddy's Dash:
World I - Gangplank Galleon
Levels
I - Pirate Panic
II - Mainbrace Mayhem
III - Gangplank Galley
IV - Lockjaw's Locker
V - Topsail Trouble
World II - Crocodile Cauldron
World III - Krem Quay
World IV - Krazy Kremland
World V - Gloomy Gulch
World VI - K. Rool's Keep
World VII - The Flying Krock
World VIII - Lost World